#include <ansi.h>
inherit NPC;

void create()
{
        set_name("殷素素", ({ "yin susu", "yin", "susu" }) );
        set("long", "只见她身穿淡绿衫子，清丽不可方物。\n");
        set("attitude", "peaceful");
        set("title", "天鹰教");
        set("nickname", MAG "紫微堂主" NOR);
        set("gender","女性");
        set("age", 18);
        set("per", 38);
        set("combat_exp", 800000);
        set_skill("unarmed", 70 + random(50));
        set_skill("parry", 70 + random(50));
        set_skill("dodge", 70 + random(50));

        setup();

        carry_object("/d/beijing/npc/obj/cloth4")->wear();
}

void init()
{
        add_action("do_touxi", "touxi");
}

int do_touxi()
{
        write(CYN "\n殷素素喝道：贼子，要想行凶么？在这里"
              "恐怕由不得你！\n" NOR);
        return 1;
}

int accept_fight(object who)
{
        command("say 我不和你比，我是陪张公子来参观的！");
        return 0;
}

int accept_hit(object who)
{
        command("say 我不和你比，我是陪张公子来参观的！");
        return 0;
}

int accept_kill(object who)
{
        command("say 怎么，要行凶么？在这里恐怕由不得你！");
        return notify_fail("刹那间你觉得还是不要轻举妄动为好。\n");
}

int accept_ansuan(object who)
{
        return notify_fail("你刚想暗算，可是只见会场里黑压压的"
                           "挤满了人，根本看不清楚。\n");
}

void receive_damage(string type, int n)
{
        return;
}

void receive_wound(string type, int n)
{
        return;
}
